The video game industry may not intentionally aid websites offering illegal betting using virtual currencies, but developers and operators need to ensure they are not “passive to the exploitation” of players, the Gambling Commission said.
In a UK regulatory report on e-sports, virtual currencies and social games — which included a warning to parents about children participating in gambling linked to video games — the commission said that the games industry should not condone any third-party betting sites breaking the law using its games.
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